My Projects
Demon Hunter
1 year in the making, Demon Hunter is a Top-Down, Hack and Slash game with souls like elements. Leading a team of 20 including programmers, artists, animators, riggers and 3D modelers. As the acting creative director and game designer we made this game about a father and a daughter trapped in hell fighting demons and trying to find a way out.
Ver 1
Ver 2
Ver 3
Life and Death
Life and Death was a game jam project with a team of 4 where I programmed and helped designed a procedurally generated level for a 3rd person action strategy game with multiple protagonists. Made using UE5 I integrated materials, made the VFX using UE5's Niagara system, implemented the animation. programmed the random enemy spawning,
Guiding Tales
Designed an animal protagonist in a top down sandbox puzzle game where players would play as a dog for a solo game jam project. Worked with AI NPCs to design interactive AI dummies In UE5
Valente
Valente was another game jam project made by a team of 5 including programmers and artists. It was a 2.5 D narrative driven puzzle game inspired by beacon pines. Made In UE5 I helped design core mechanics and made the narrative dialogue system for the game.
Coming Soon...
Level Design :
The Viking Village
The Viking village was a open world sandbox designed by me based off of the game Witcher 3. I took inspiration from "The White Orchard" which is the first map in the Witcher 3 game.